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Summoner

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Main Page » Character » Class » Summoner

The Summoner is essentially the spellcasting equivalent of the Engineer, or the analog of the Necromancer from Diablo II. Having learned to bind small demons to her will, she can summon them into battle and then set them loose upon her foes. In addition to summoning minions, she has the ability to use her necromantic powers to restore health to herself and her allies.

Image:Character_Select_Summoner.JPG

Contents

[edit] Equipment

Unlike Evokers, Summoners have few offensive spells to cast; thus, they have little need of a Focus Item. (Although you will need one to cast Drain Life or Elemental Drain later in the skill tree, so keep one in an alternate equipment slot.) Instead, they’ll typically want to grab a nice ranged weapon that they can use from the background to help their minions deal damage. Anything that can quickly drop shields can be handy here. There are a number of heavy rifles that are nice to have, but it can be tricky alloting a lot of Accuracy points; you’re going to need a lot of Willpower if you want to summon any number of elementals.

You won’t be finding much armor on your equipment (which is fitting, since most of them seem to consist of a few straps of leather), so try to stock up on shields to protect yourself from the enemies that bypass your minions. Apart from that, Willpower will be a handy stat to gain on items, as will minion armor and minion health.


[edit] Skills

The Summoner’s skill tree is separated into roughly three areas: healing and power, elemental summoning, and minion summoning.

Healing: Healing is going to be a big aspect of multiplayer play for summoners, who are something of a support class in multiplayer. Afterlife is a fine spell for solo play, as it’ll let you easily convert clumps of corpses into mounds of health between battles, while Brom’s Curse is probably better for multiplayer or for boss fights.

Elementals: Elementals are small creatures that swarm around the summoner, dealing elemental damage of a given type. Elementals are relatively cheap to cast, and can be summoned instantly on a small cooldown, so they’re easy to replace when they’re killed (and the lower-level fire elementals are notoriously weak when they get hit by enemies). However, all of the elementals will also cause a drain on your Power pool, reducing your maximum amount of power while they’re summoned to the playing field. Fire elementals, for instance, reduce your Power pool by 17 points, so if you have 100 Power, you’ll be able to afford 5 Fire elementals. That will only leave you with 15 Power points, however, which will not be enough to let you resummon your minion if it should happen to die. You need to be sure that you either overload your Willpower stat to the point where you can summon as many elementals as you like, or throttle back your elemental summoning to the point where you can cast your other spells if need be. It can be a delicate balance, but it’ll come to you as you play.

There are five types of elementals, each corresponding to the basic damage types: fire, electricity, spectral, physical, and toxic. Each type of elemental will be able to confer their status effect on an opponent, making different elementals handy for different situations. Fire elementals are useful for inflicting Ignite on enemy bosses, for instance, while Force elementals can be used to stun swarms of opponents, allowing your minion an easier time taking them down.

Minions: Unlike elementals, you can only have one minion out at a time, so choose wisely. If you intend to use a later pet, like the Witch Doctor or the Warper, then you may have a tough time saving up your skill points for them unless you’re playing in multiplayer.

Your Carnagor is the best solo pet; it’s a big, bad beast that will hold your enemy’s attention while your elementals and your rifle go to town on it. Its triggered abilities will let you Enrage it for more damage and movement speed, or turn it into a Meat Shield, where it will taunt all nearby enemies into attacking it. Meat Shield will also regenerate some of the Carnagor’s health. Stack up on Carnagor skills if you’re going to be running solo a lot; otherwise, you may want to wait for a higher-level pet.

The Witch Doctor is your support minion. She’s primarily focused on healing yourself, your elementals, and your allies, if you’re in a party. This is not a strong solo companion, as your elementals will probably wind up popping into dust before the Doc can heal them if they get swarmed. It can be useful in party play, though.

Warpers will be the high-end damage pets, capable of rapidly issuing spell damage to nearby foes and perhaps phasing them. It won’t be capable of taking as much damage as the Carnagor, though, so you’ll need to do a good job of protecting it, or simply team up with a Guardian or Blademaster and let them take the damage.

Lastly, the Reaper can only be used for 20 seconds out of every five minutes at its first rank, making it an emergency-only skill, although an effective one.


The Cabalist Summoner plays like an action-RPG class. They use range spells to deal high damage to foes. Summoners can choose to summon pets. Their pets can either serve tanking or utility functions, and they rely heavily on their wide variety of pets to boost their versatility in combat.

The Summoner class is like the Templar in that it uses more skill points than player movements to determine hits and misses against foes.

The Summoner class differs from other classes in that they seek to control the demons that come from the Hellgate rather than avoiding or vanquishing them.

[edit] Skills

[edit] Skill Group: Mind Powers

Afterlife 
Draining the remnants of life energy from nearby corpses heals the Cabalist.
Blood Surge 
By Channeling the dark powers through the summoner's veins, health is exchanged for arcane power.
Blink
The Cabalist momentarily passes through the nether realm, instantly traveling several meters in our world.
Drain Life
The Cabalist heals by draining away the life of healthy foes.
Brom's Curse
An ancient curse is called upon the Cabalist's enemies that restores a small amount of life to all who attack the marked foes.
Elemental Drain
The Cabalist taps the core essence of the enemy adopting its ability to withstand elemental attacks.
Word of Fear
Uttering this command causes demons surrounding the Cabalist to flee in terror.

[edit] Skill Group: Elementals

Summon Fire Elemental
Conjures an elemental creature of fire to fight for the summoner. Summons 1-8 fire elementals, depending on skill allotment.
Summon Spectral Elemental
Conjures an elemental creature from the spectral plane to fight for the summoner. Summons 1-8 spectral elementals, depending on skill allotment.
Summon Force Elemental
Conjures an elemental creature of physical force to fight for the summoner. Summons 1-8 force elementals, depending on skill allotment.
Summon Storm Elemental
Conjures an elemental creature of storms to fight for the summoner. This elemental is especially potent against flying enemies. Summons 1-8 storm elementals, depending on skill allotment.
Summon Toxic Elemental
Conjures an elemental creatureof plague to fight for the summoner. Summons 1-8 toxic elementals, depending on skill allotment.
Master of Flame
Having discovered the true secret of Brimstone, the Summoner empowers fire elementals to do even more damage.
Elemental Nova
The Summoner taps into the core energy binding the elementals to this world and unleashes it in an explosive torrent. All summoned elementals explode, dealing their full damage to all nearby enemies.
Master of Elements
Tapping into the Well of Darkness has given the Summoner a better understanding of the powers of the elements, facilitating their conjuring. The cost of summoning and maintaining elementals is reduced.

[edit] Skill Group: Minion

Blood Link
The Summoner sacrifices some of his Health to heal his summoned minions.
Summoning Circle
The Summoner focuses the dark energies of the netherworld through an arcane symbol of power, granting minions increased Health.
Summon Carnagor
Conjures a fierce Carnagor, binding it to the Summoner.
  • Meat Shield: The Summoner commands the Carnagor minion to grow in size, hold its ground, and provoke the unholy aggression of his enemy.
  • Enrage: Focusing attention on a single target, the Summoner fills the Carnagor with a dark rage, causing the beast to grow bigger, stronger, and faster.
Summon Witch Doctor
The Summoner binds a Witch Doctor, commanding it to augment and heal summoned elementals and allies.
  • Hand of Nostrom: The Summoner enchants the Witch Doctor minion with a great mystic regenerative spell.
  • Dominate: The Summoner orders the Witch Doctor minion to take over the mind of an enemy demon.
Summon Warper
The Summoner enslaves a Warper, binding it to fight against its vile brethren.
  • Spellstorm: The Summoner commands the Warper minion to unleash a multitude of arcane spells, devastating as many of the enemy as possible.
  • Spectral Strike: The Summoner commands the Warper minion to use its dark powers to assail a single enemy.
Summon Reaper
The Summoner calls forth a lesser demon lord. The dark creature cannot be bound to this plane and will return to the underworld after a short amount of time.
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